Android Game Recipes

Author: J. F. DiMarzio
ISBN-13: 978-1430257646
ISBN-10: 1430257644
Pages: 275
Language: English
Year: 2013
File: ebook PDF
This is your first reliable reference for modern Android programming.
Book Description:
This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.
About the authors
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
Android Game Recipes
Описание книги:
В этой книге описаны решения по рецептам кода, которые являются общими для задач разработки 2D-игр, такие как проектирование игрового меню, обнаружение столкновений, перемещение персонажей, движущийся фон и многое другое. В этой книге также рассказывается, как работать с вводом игрока, как добавлять несколько уровней, как создавать игровую графику для различного разрешения экрана и как работать с датчиками устройства.
Android Game Recipes
Table of contents
- Chapter 1: Getting Started
- Chapter 2: Loading an Image
- Chapter 3: The Splash Screen
- Chapter 4: The Menu Screen
- Chapter 5: Reading Player Input
- Chapter 6: Loading a SpriteSheet
- Chapter 7: Scrolling a Background
- Chapter 8: Scrolling Multiple Backgrounds
- Chapter 9: Syncing the Background to Character Movement
- Chapter 10: Building a Level Using Tiles
- Chapter 11: Moving a Character
- Chapter 12: Moving an Enemy
- Chapter 13: Moving a Character with Obstacles
- Chapter 14: Firing Weapons
- Chapter 15: Collision Detection
- Chapter 16: Keeping Score
- Chapter 17: Keeping Time
- Index
Android Game Recipes
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