Beginning Android Games, 2nd Edition
Author: Group of authors
File: ebook PDF
Android app development guidelines
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You’ll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:
The fundamentals of game development and design suitable for Android smartphones and tablets
The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
The design of 2D and 3D games and their successful implementation on the Android platform
This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
About the Author
Robert Green is the founder of the game studio Battery Powered Games in Portland, Oregon. He has developed over a dozen Android games, including Deadly Chambers, Antigen, Wixel, Light Racer, and Light Racer 3D. Before diving full time into mobile video game development and publishing, Robert worked for software companies in Minneapolis and Chicago, including IBM Interactive. Robert’s current focus is on cross-platform game development and highperformance mobile gaming with BatteryTech SDK.
Mario Zechner has been programming games since age 12. Over the years, he created many prototypes and ?nished games on various platforms. He’s the creator of libgdx, an Android game development framework used by many top-grossing Android games. Before he joined his current employer, Mario was the tech-lead at a mobile gaming startup in San Francisco. Mario’s current day job involves working in the ?elds of information extraction and retrieval, visualization, and machine learning
Beginning Android Games
Эта книга позволяет разработчикам увидеть и использовать Android SDK Jelly Bean; однако эта книга построена таким образом, чтобы разработчики приложений могли использовать более ранние выпуски Android SDK. Эта книга обратно совместима, как и Android SDK. Основы платформы Android для применения этих основ в контексте создания игры, включая новую систему диспетчера файлов и улучшенное управление временем автономной работы.
Beginning Android Games
- Chapter 1: An Android in Every Home
- Chapter 2: First Steps with the Android SDK
- Chapter 3: Game Development
- Chapter 4: Android for Game Developers
- Chapter 5: An Android Game Development Framework
- Chapter 6: Mr. Nom Invades Android
- Chapter 7: OpenGL ES: A Gentle Introduction
- Chapter 8: 2D Game Programming Tricks
- Chapter 9: Super Jumper: A 2D OpenGL ES Game
- Chapter 10: OpenGL ES: Going 3D
- Chapter 11: 3D Programming Tricks
- Chapter 12: Android Invaders: The Grand Finale
- Chapter 13: Going Native with the NDK
- Chapter 14: Marketing and Monetizing
- Chapter 15: Publishing Your Game
- Chapter 16: What’s Next?
|From external source||link|