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3d-game-textures
Publisher: CRC Press
Author: Luke Ahern
ISBN-13 : 978-1138920064
ISBN-10 : 1138920061
Pages: 412
Language: English
Year: 2016
File: ebook PDF

Create professional game art using Photoshop

Book Description:

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

About the Author

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America’s Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

3D game textures

Описание книги:

В новом выпуске 3D Game Textures: Create Professional Game Art Using Photoshop представлены самые современные методы, позволяющие создавать свои собственные уникальные текстуры, шейдеры и материалы. Пересмотренный с учетом новых технологий, это идеальный практический ресурс для создания онлайн-миров, моделирования, веб-приложений и проектов архитектурной визуализации.

Продолжая практичный и серьезный подход своих предшественников, четвертое издание показывает вам, как улучшить свои навыки цифрового искусства с текстурами и шейдерами, исследуя их взаимодействие в отдельных объектах или целых сценах. Он содержит расширенный охват шейдерных узлов, а сопутствующий веб-сайт — www.lukeahearn.com/- был обновлен и теперь включает видеоуроки, а также обновленные образцы текстур, шейдеров, материалов, действий, кистей и всего искусства из книга.

3D game textures

Table of contents

  • Introduction
  • The Basics of Art
  • The Basics of Computer Graphic Technology
  • Introduction to Shaders and Materials
  • Preparing for Texture Creation
  • Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity
  • The Urban Setting: Low-Polygon, High-Texture Detail
  • The Fantasy Setting: High-Polygon, High-Texture Detail
  • Exteriors
  • Game Effects
  • Normal Maps and Multipass Shaders

3D game textures

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Normal Maps for Pixel Art

https://www.htbook.ru/wp-content/uploads/2023/03/3d-game-textures.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/3d-game-textures-130x200.jpgGame graphicsCRC Press,game graphics,Luke AhernPublisher: CRC Press Author: Luke Ahern ISBN-13 : 978-1138920064 ISBN-10 : 1138920061 Pages: 412 Language: English Year: 2016 File: ebook PDF Create professional game art using Photoshop Book Description: The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials....Библиотека технической тематики. Техническая литература

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