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Blender-Cycles-Materials-and-Textures-Cookbook-Third-Ed
Publisher: PacktPublishing
Author: Enrico Valenza
ISBN-13: 978-1784399931
ISBN-10: 1784399930
Pages: 400
Language: English
Year: 2015
File: ebook PDF

Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender

Book Description:

Blender is the graphics software of choice for designers and media professionals alike. This book will teach you how to utilize the power of the Blender 2.7 series to create a wide variety of materials, textures, and effects with the Cycles rendering engine. You will learn about node-based shader creation, and master cycles through step-by-step, recipe-based advice. With this book, you will start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. You will then learn how to create the look of different artificial materials such as plastic, carpenter wood, and metal, and utilize volumetric shaders to create the effects of smoke, clouds, and subsurface scattering effects of skin. You will also learn how illumination works in Cycles, improvising the quality of the final render, and how to avoid the presence of noise and fireflies. By the end, you will know how to create an impressive library of realistic-looking materials and textures.

 

What You Will Learn

  • Create a basic Cycles material by mixing the shader components
  • Connect nodes of different kinds to build more advanced materials
  • Add node-based textures to the shaders
  • Create both simple and complex materials following step-by-step recipes
  • Switch the shader components easily without affecting a possibly complex network of links
  • Parent and rename the nodes to better organize the Node Editor window
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Set up light sources and world global illumination

About the Author

Enrico Valenza, also known as EnV on the Internet, is an Italian freelance illustrator who primarily works with publishers such as Mondadori Ragazzi and Giunti as a cover for science fiction and fantasy books. Graduated from Liceo Artistico Statale in Verona, Italy. In 2007 and 2008, Enrico was the lead artist on the Peach project team for Big Buck. Bunny, the second open film of the Blender Foundation. Enrico uses Blender almost daily for his illustration, rarely for drawing it is drawn directly using a 3D package, most often as a starting point for drawing with other open source applications. He made several presentations and workshops about Blender and its use in production.

Blender Cycles: Materials and Textures Cookbook

 

Описание книги:

Blender — это графическое программное обеспечение для дизайнеров и профессионалов в области медиа. Эта книга научит вас, как использовать возможности серии Blender 2.7 для создания разнообразных материалов, текстур и эффектов с помощью движка рендеринга Cycles. Вы узнаете о создании шейдеров на основе узлов и ознакомитесь с пошаговыми советами на основе рецептов.

С этой книгой вы начнете с малого, рендеринг текстур камней и воды, затем масштабируете вещи до огромных пейзажей гор и океанов. Затем вы узнаете, как создать внешний вид различных искусственных материалов, таких как пластик, столярное дерево и металл, и использовать объемные шейдеры для создания эффектов дыма, облаков и эффектов поверхностного рассеяния кожи. Вы также узнаете, как работает освещение в циклах, улучшая качество финального рендера, и как избежать присутствия шума и светлячков. К концу вы узнаете, как создать впечатляющую библиотеку реалистичных материалов и текстур.

Более 40 практических рецептов для создания потрясающих материалов и текстур с помощью движка рендеринга циклов с блендером

 

Чему вы научитесь

  • Создавать реалистичные шейдеры материала, понимая основы создания материала в циклах
  • Быстро создавать впечатляющие проекты готовыми к использованию с помощью движка рендеринга Blender
  • Изучите для себя пошаговые рецепты материалов с полными схемами узлов

Blender Cycles: Materials and Textures Cookbook

 

Table of contents

  • 1. Overview of Materials in Cycles
  • 2. Managing Cycles Materials
  • 3. Creating Natural Materials in Cycles
  • 4. Creating Man-made Materials in Cycles
  • 5. Creating Complex Natural Materials in Cycles
  • 6. Creating More Complex Man-made Materials
  • 7. Subsurface Scattering in Cycles
  • 8. Creating Organic Materials
  • 9. Special Materials
  • Index

Blender Cycles: Materials and Textures Cookbook

 

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