Getting started in ZBrush. Introduction to digital sculpting
Publisher: CRC Press
Author: Greg Johnson
ISBN-10 : 0415705142
ISBN-13 : 978-0415705141
Pages: 330
Language: English
Year: 2014
File: ebook PDF
Getting Started in ZBrush an Introduction to Digital Sculpting and Illustration by Johnson
Book Description
This book is a clear and easy to follow introduction to digital sculpting and painting with ZBrush. Everything you need to get started with ZBrush is in this book. The book will guide you through the process of creating and illustrating your own fantastic digital creations. Topics covered include a detailed introduction to the program’s user interface, professional workflow, illustration, sculpting techniques, and ways to customize the tools and interface to suit your personal work habits. Written for beginners in the digital world, this book will teach you all the information you need to get started in ZBrush and create amazing digital art! In this book, ZBrush will help you become the digital artist you’ve always wanted to be.
About the Author
Greg Johnson has been a professor at the Savannah College of Art and Design since 1996. In addition to being a professor, he has also worked as the head of the 3D department at Ascent Games and is a freelance illustrator. He recently taught an introductory digital sculpting course using ZBrush.
Getting Started in ZBrush
Table of contents
- Chapter 1. Introduction
- Chapter 2. Interface
- Chapter 3. The Basics
- Chapter 4: Modeling a Head
- Chapter 5. Brushes, materials and painting
- Chapter 6. The Dragon’s Head
- Chapter 7. Creating the Wings using Shadowbox & ZSketch
- Chapter 8. Making the Dragon’s Body
- Chapter 9. UVs and Masking
- Chapter 10. Painting the Dragon
- Chapter 11. Creating the Collar using Insert Mesh
- Chapter 12. Recoloring the Model
- Chapter 13. Making a Fire Hydrant
- Chapter 14. The Base Stand
- Chapter 15. Grass
- Chapter 16. Combining it all
- Chapter 17. Posing the Dragon
- Chapter 18. Painting the fire hydrant
- Chapter 19. Polishing the model
- Chapter 20. Lighting
- Chapter 21. Rendering
- Chapter 22. Compositing
- Getting Started in ZBrush
Getting Started in ZBrush
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