Rig it Right! Maya Animation Rigging Concepts
Author: Tina O’Hailey
ISBN-13: 978-1138303164
ISBN-10: 113830316X
Pages: 256
Language: English
Year: 2018
File: ebook PDF
The author will get you up and rigging with step-by-step tutorials covering multiple animation
Book Description:
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edge loops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
About the Author
Tina O’Hailey is a professor in animation and game programming, caver and occasional mapper of grim, wet, twisty caves (if she owes a friend a favor or loses a bet), whose passion is to be secluded on a mountain and to write whilst surrounded by small, furry dogs and hot coffee. Tina was once struck by lightning. She has served as an artistic trainer for Walt Disney Feature Animation, Dreamworks and Electronic Arts. Any movie credit she has is minimal and usually found in the special thanks section. The credits do not account for the great honor it was to teach talented artists who worked on numerous feature films and games.
Rig it Right Maya Animation Rigging Concepts
Описание книги:
Автор поможет вам подготовиться и оснастить вас пошаговыми инструкциями, охватывающими несколько типов элементов управления анимацией, методы соединения, интерактивное создание скинов, BlendShapes, контуры ребер и размещение соединений, и это лишь некоторые из них. Концепция bi-ped исследуется как человек по сравнению с персонажем-птицей, позволяя вам увидеть, что bi-ped — это bi-ped, и как решить проблему для имеющихся конечностей. Установите это правильно! Книга перенесет вас на более продвинутый уровень, где вы узнаете, как создавать эластичный скелет с невидимыми системами управления и использовать их для создания собственных типов скелетных конструкций.
Rig it Right Maya Animation Rigging Concepts
Table of Contents
- Part One: Basic Concepts presented in applied tutorials
Chapter One: Pivot Point Props, Hierarchical animation.
Chapter Two: Deformation Characters.
Chapter Three: User CNTRLS
Chapter Four: Utility nodes and custom attributed
Chapter Five: Joints and Skinning
Chapter Six: Blendshapes and Set Driven Key. - Part Two: Taking those concepts and building your first biped rig
Chapter Seven: Skeletons: joined or broken rigs and Orient Joint
Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO
Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha.
Chapter Ten: Feet and knees. Simple, Group based and Joint based feet.
Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key)
Chapter Twelve: Arms, elbows and clavicles.
Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS
Chapter Fourteen: Eyes, Blinks and a smiles. - Part Three: Advanced Topics
Chapter Fifteen: Master CNTRL and Scale-able rigs
Chapter Sixteen: OMGimbal Lock
Chapter Seventeen: Advanced Controls
Chapter Eighteen: Stretchy
Chapter Nineteen: Broken Rigs and Dangly Bits
Chapter Twenty: Auto Rigging
Rig it Right Maya Animation Rigging Concepts
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