Instant HTML5 2D Platformer
Author: Aidan Temple
ISBN-10: 1849696780
ISBN-13: 978-1849696784
Pages: 52
Language: English
Year: 2013
File: ebook PDF
Learn how to develop a 2D HTML5 platformer that is capable of running in modern browsers
Book Description:
Game development has traditionally only been accessible to those with experience in computer science and access to the best or most expensive development tools. However, with the advent of technologies such as HTML5 and the ability to self-publish, web-based games such as those on Facebook and smartphones are becoming more attractive to develop than ever before. Through the use of open technologies such as HTML5, anyone with even a basic understanding of games development can begin to develop video games in their spare time and publish them to the Web or as an application for mobile devices.
Instant HTML5 2D Platformer is a practical, hands-on guide that provides you with a number of clear, step-by-step, task-based exercises, which are used to discuss game development and put into practice development techniques through the use of HTML5 and JavaScript. This book looks at the creation of a 2D platform-based game using the HTML5 canvas element.
Instant HTML5 2D Platformer introduces you to HTML5 canvas through a number of exercises, which show what the canvas is capable of. The book contains a number of clear, practical, hands-on tasks that incrementally build on the concepts of game creation and result in a 2D HTML5 platform-based game.
By undertaking the tasks within this book, you will learn how to develop your own 2D HTML5 game framework that you can use in the creation of your own video games, not just the game developed within this book. Alongside this framework you will learn how to develop and understand 2D animation, game logic, and how to handle user input devices.
[otw_is sidebar=otw-sidebar-1]What you will learn from this book
- Develop a multi-browser-compatible HTML5 game
- Implement a JavaScript-based games framework
- Handle user input devices
- Create a game object management system that will be used to represent the player, enemy units, and collectible items
- Implement your own 2D animation manager system
- Add sound effects to an HTML5 game
- Monitor game statistics and reflect this through an HTML5-canvas-based graphical interface
Approach
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.
Who this book is written for
This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.
About the Author
Aidan Templis is a software engineer and lead developer at the independent video game studio Nanotek. Recently, he graduated with honors from Caledonian University of Glasgow, where he studied for a bachelor of computer games. During his studies at the university, Aidan also received a degree to which the possible advantages of implementing a game environment based on a graphical interface using mass parallel processing using the Nvidia CUDA architecture, which, in turn, successfully demonstrated the advantages of game development. He also received one of the most prestigious awards from the International Association of Game Developers.
Instant HTML5 2D Platformer
Описание книги:
Instant HTML5 2D Platformer — это практическое практическое руководство, которое предоставляет вам ряд четких, пошаговых, основанных на задачах упражнений, которые используются для обсуждения разработки игр и применения методов разработки на практике с использованием HTML5. и JavaScript. В этой книге рассказывается о создании 2D-игры на платформе с использованием элемента HTML5 canvas.
[otw_is sidebar=otw-sidebar-2]Что вы узнаете из этой книги
- Разработать совместимую с несколькими браузерами игру HTML5
- Реализовать игровую среду на основе JavaScript
- Обработка пользовательских устройств ввода
- Создать систему управления игровыми объектами, которая будет использоваться для представления игрока, вражеских юнитов и коллекционных предметов.
- Реализуйте собственную систему управления 2D-анимацией
- Добавить звуковые эффекты в игру HTML5
- Контролируйте статистику игры и отражайте ее через графический интерфейс на основе HTML5-canvas
Для кого написана эта книга
Эта книга отлично подходит для тех, кто интересуется разработкой игр на HTML5 и уже имеет базовые и средние знания по языкам разметки HTML и JavaScript. Поэтому из-за этого требования книга не будет обсуждать внутреннюю работу любого из этих языков, но вместо этого попытается описать функциональность кода, представленного в этой книге.
Instant HTML5 2D Platformer
Table of contents.
- Preface
- Instant HTML5 2D Platformer
- Setting up your HTML5 canvas
- Implementing the game framework
- Creating the player
- Handling user input
- Animating the player
- Creating the level
- Implementing a parallax background
- Implementing physics
- Creating enemies
- Adding pickups
- Adding sounds
- Creating a graphical user interface
Instant HTML5 2D Platformer
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Instant HTML5 2D Platformer