Beginning iOS 6 Games Development
Author: Al Sweigart
ISBN-10: 1593277954
ISBN-13: 978-1593277956
Pages: 376
Language: English
Year: 2016
File: ebook PDF
Make your game for iPhone and iPad using the iOS 6 SDK.
Book Description:
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.
«Beginning iOS 6 Games Development» provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You’ll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps.
Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
About the Author
Lucas L. Jordan is a lifelong computer enthusiast who has worked for many years as a developer, with a focus on user interface. He is the author of JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements and the co-author of Practical Android Projects, both by Apress. Lucas is interested in mobile application development in its many forms. He has recently quit his day job to pursue a career developing apps under the name ClayWare, LLC.
Beginning iOS 6 Games Development
Описание книги:
«Beginning iOS 6 Games Development» дает вам четкий путь к изучению и созданию игровых приложений для iPhone и iPad с помощью платформы iOS 6 SDK. Вы узнаете, как использовать базовые классы для создания многофункциональных и динамичных игровых приложений, включая графику, анимацию и звук. Последняя версия Xcode 4.5 будет использоваться в некоторых частях книги, чтобы помочь вам в создании игровых приложений для iPhone или iPad.
Другие темы включают разработку игровых приложений для iOS 6 с последним обновлением iOS Game Center, сохранение пользовательских данных и создание привлекательного пользовательского интерфейса. Прочитав эту книгу, вы получите навыки и методы создания игрового приложения сверху вниз, которое, возможно, даже можно было бы продавать в Apple iTunes App Store.
Beginning iOS 6 Games Development
Table of contents
- Chapter 1: A Simple First Game
- Chapter 2: Setting up Your Game Project
- Chapter 3: Explore the Game Application Life Cycle
- Chapter 4: Quickly Build an Input-Driven Game
- Chapter 5: Quickly Build a Frame-by-Frame Game
- Chapter 6: Create Your Characters: Game Engine, Image Actors, and Behaviors
- Chapter 7: Build Your Game: Vector Actors and Particles
- Chapter 8: Building Your Game: Understanding Gestures and Movements
- Chapter 9: Game Center and Social Media
- Chapter 10: Monetizing via the Apple App Store
- Chapter 11: Add Sound to Your Game
- Chapter 12: A Completed Game: Belt Commander
- Chapter 13: Physics!
- Appendix A: Designing and Creating Graphics
- Index
Beginning iOS 6 Games Development
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Table of contents