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build-your-own-2d-game-engine-and-create-great-web-games

Publisher: Apress Publishing
Author: Group of authors
ISBN-13: 978-1484209530
ISBN-10: 1484209532
Pages: 491
Language: English
Year: 2015
File: eBook PDF

Using HTML5, JavaScript, and WebGL.

Book Description

Building Your Own 2D Game Engine and Making Great Web Games will teach you step by step how to develop your own web game engine, allowing you to create a wide variety of online video games that can be played on regular web browsers. The chapters include examples and projects that get progressively more complex while introducing you to the basic design concepts needed to create fun and engaging 2D games. By the end of this book, you will have created a complete level prototype for a side-scrolling platformer and will be ready to start designing your own additional levels and games.

About the Author

Jebediah Pavleas is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received his Bachelor of Science degree in 2012 and was awarded the Chancellor’s Medal for his class. During his student years, he was fond of both computer graphics and games. He is also the co-author of Learn 2D Game Development with C#.

Fernando Arnezis, undergraduate student of the Department of Computing and Software Systems of the University
University of Washington Bothell (UWB). He is a member of the Game-Themed Research Group and has been involved in projects that have created casual games to teach the basics of programming. He was a co-author of an article in the IEEE. The computers discuss his work and the results of these projects.

Jason Pace runs the University of Washington’s Bothell Digital Future Lab, an interactive media research and development studio that models startup culture.

Build your own 2D Game Engine and Create Great Web Games

Table of contents

Chapter 1: Introducing 2D Game Engine Development with JavaScript
Chapter 2: Working with HTML5 and WebGL
Chapter 3: Drawing Objects in the World
Chapter 4: Implementing Common Components of Video Games
Chapter 5: Working with Textures, Sprites, and Fonts
Chapter 6: Defining Behaviors and Detecting Collisions
Chapter 7: Manipulating the Camera
Chapter 8: Implementing Illumination and Shadow
Chapter 9: Integrating Physics and Particles
Chapter 10: Supporting Camera Background
Chapter 11: Building a Sample Game: From Design to Completion
Index

Build your own 2D Game Engine and Create Great Web Games

Make your game engine

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Build your own 2D Game Engine and Create Great Web Games

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