Building a 2D Game Physics Engine
Publisher: Apress
Author: Tanaya M., Chen H., Pavleas J., Sung K.
ISBN-10 : 1484225848
ISBN-13 : 978-1484225844
Pages: 136
Language: English
Year: 2017
File: ebook PDF
Building a 2D Game Physics Engine
Gain an understanding of 2D game engine physics and how to utilize it in your own games.
Book Description
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.
Building a 2D Game Physics Engine
What You’ll Learn
— Gain an understanding of 2D game engine physics and how to utilize it in your own games
— Describe the basic behaviors of rigid bodies
— Detect collisions between rigid bodies
— Resolve interpretations after rigid body collisions
— Model and implement rigid body impulse responses
Table of contents
Chapter 1: Introduction to 2D Game Physics
Engine Development
Chapter 2: Implementing the 2D Physics Engine Core
Chapter 3: Incorporating Collision Detection
Chapter 4: Completing the Physics Engine and
Rigid Shape Component
Chapter 5: Summarizing the Physics Engine
Index
Building a 2D Game Physics Engine
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