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building-a-2d-game-physics-engine

Publisher: Apress
Author: Tanaya M., Chen H., Pavleas J., Sung K.
ISBN-10 ‏: ‎1484225848
ISBN-13 ‏: ‎978-1484225844
Pages: 136
Language: English
Year: 2017
File: ebook PDF

Building a 2D Game Physics Engine

Gain an understanding of 2D game engine physics and how to utilize it in your own games.

Book Description

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.

Building a 2D Game Physics Engine

What You’ll Learn

— Gain an understanding of 2D game engine physics and how to utilize it in your own games
— Describe the basic behaviors of rigid bodies
— Detect collisions between rigid bodies
— Resolve interpretations after rigid body collisions
— Model and implement rigid body impulse responses

Table of contents

Chapter 1: Introduction to 2D Game Physics
Engine Development
Chapter 2: Implementing the 2D Physics Engine Core
Chapter 3: Incorporating Collision Detection
Chapter 4: Completing the Physics Engine and
Rigid Shape Component
Chapter 5: Summarizing the Physics Engine
Index

Building a 2D Game Physics Engine

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https://www.htbook.ru/wp-content/uploads/2023/03/building-a-2d-game-physics-engine.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/building-a-2d-game-physics-engine-130x200.jpgOther Game Development Books2D game,ApressPublisher: Apress Author: Tanaya M., Chen H., Pavleas J., Sung K. ISBN-10 ‏: ‎1484225848 ISBN-13 ‏: ‎978-1484225844 Pages: 136 Language: English Year: 2017 File: ebook PDF Building a 2D Game Physics Engine Gain an understanding of 2D game engine physics and how to utilize it in your own games. Book Description Build your very own 2D physics-based game engine simulation...Библиотека технической тематики. Техническая литература

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