Building JavaScript Games

Author: Arjan Egges
ISBN-13: 978-1430265382
ISBN-10: 1430265388
Pages: 471
Language: English
Year: 2014
File: eBook PDF
For Phones, Tablets, and Desktop.
Book Description:
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
About the Author
Arjan Egges is an associate professor in Computer Science at Utrecht University in the Netherlands. In 2011 he designed the introductory programming course for the university s bachelor s degree offering in Game Technology. He is coauthor of the book Learn C# by Programming Games, published in 2013 by Springer.
Building JavaScript Games
Описание книги:
Building JavaScript Games учит программировать игры с помощью серии увлекательных аркадных игр, которые быстро расширят ваши навыки работы с JavaScript и HTML5. JavaScript входит в десятку самых используемых языков программирования в мире и является основой для приложений, которые могут работать в любом современном браузере, на любом устройстве от смартфона до планшета и ПК. Особое внимание уделяется сенсорному интерфейсу, но все игры также запускаются с использованием обычной настройки мыши и клавиатуры
Building JavaScript Games
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games
Index
Building JavaScript Games
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