Designing Games

Author: Tynan Sylvester
ISBN-10 : 9781449337933
ISBN-13 : 978-1449337933
Pages: 416
Language: English
Year: 2013
File: ebook PDF
A Guide to Engineering Experiences
Book Description:
eady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.
Create game mechanics to trigger a range of emotions and provide a variety of play
Explore several options for combining narrative with interactivity
Build interactions that let multiplayer gamers get into each other’s heads
Motivate players through rewards that align with the rest of the game
Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
Plan, test, and analyze your design through iteration rather than deciding everything up front
Learn how your game’s market positioning will affect your design
Designing Games
Описание книги:
Готовы повысить свои дизайнерские навыки? Эта поучительная книга поможет вам изучить структуру дизайна большинства современных популярных видеоигр. Вы изучите принципы и методы создания игр, которые генерируют эмоциональные переживания — сочетание элегантной игровой механики, захватывающей фантастики и темпа, который полностью погружает игроков.
About the Author
Tynan Sylvester has been designing games since 2000. Since then he’s worked on everything from one-man indie projects to AAA studio block-busters. Go ahead and post a comment on his website at tynansylvester.com or email him at tynan.sylvester@gmail.com.
Designing Games
- Part one Engines of Experience
Engines of Experience - Part two Game Crafting
Elegance
Skill
Narrative
Decisions
Balance
Multiplayer
Motivation and Fulfillment
Interface
The Market
Contents - Part three Process
Planning and Iteration
Knowledge Creation
Dependencies
Authority
Motivation
Complex Decisions
Values
Endgame
Recommended Books
Quiz Answers
Sources
index
Designing Games
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