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designing-games-a-guide-to-engineering-experiences
Publisher: O’Reilly Media
Author: Tynan Sylvester
ISBN-10 : 9781449337933
ISBN-13 : 978-1449337933
Pages: 416
Language: English
Year: 2013
File: ebook PDF

A Guide to Engineering Experiences

Book Description:

eady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

Create game mechanics to trigger a range of emotions and provide a variety of play
Explore several options for combining narrative with interactivity
Build interactions that let multiplayer gamers get into each other’s heads
Motivate players through rewards that align with the rest of the game
Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
Plan, test, and analyze your design through iteration rather than deciding everything up front
Learn how your game’s market positioning will affect your design

Designing Games

Описание книги:

Готовы повысить свои дизайнерские навыки? Эта поучительная книга поможет вам изучить структуру дизайна большинства современных популярных видеоигр. Вы изучите принципы и методы создания игр, которые генерируют эмоциональные переживания — сочетание элегантной игровой механики, захватывающей фантастики и темпа, который полностью погружает игроков.

About the Author

Tynan Sylvester has been designing games since 2000. Since then he’s worked on everything from one-man indie projects to AAA studio block-busters. Go ahead and post a comment on his website at tynansylvester.com or email him at tynan.sylvester@gmail.com.

Designing Games

  • Part one Engines of Experience
    Engines of Experience
  • Part two Game Crafting
    Elegance
    Skill
    Narrative
    Decisions
    Balance
    Multiplayer
    Motivation and Fulfillment
    Interface
    The Market
    Contents
  • Part three Process
    Planning and Iteration
    Knowledge Creation
    Dependencies
    Authority
    Motivation
    Complex Decisions
    Values
    Endgame
    Recommended Books
    Quiz Answers
    Sources
    index

Designing Games

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https://www.htbook.ru/wp-content/uploads/2023/03/designing-games-a-guide-to-engineering-experiences.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/designing-games-a-guide-to-engineering-experiences-130x200.jpgOther Game Development Books2D game,3D game,O'ReillyPublisher: O’Reilly Media Author: Tynan Sylvester ISBN-10 : 9781449337933 ISBN-13 : 978-1449337933 Pages: 416 Language: English Year: 2013 File: ebook PDF A Guide to Engineering Experiences Book Description: eady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for...Библиотека технической тематики. Техническая литература

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