Godot Engine Game Development in 24 Hours

Author: Ariel Manzur, George Marques
ISBN-10: 0-13-483509-3
ISBN-13: 978-0-13-483509-9
Pages: 432
Language: English
Year: 2018
File: ebook PDF
Sams Teach Yourself: The Official Guide to Godot 3.0
Book Description:
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributor walk you through building three complete games, offering advanced techniques you won’t find anywhere else.
Ariel Manzur
Ariel Manzur is co-creator of Godot and is currently maintaining the open source project.
George Marques is a full-stack developer at Open Journal Solutions. He is an active contributor to the Godot game engine. His projects include the plugin to import Tiled Map Editor levels. He is the author of two blog post on Godot published by Packt Pub titled, «How to create a breakout game with Godot engine,» and «How to make 2D navigation with Godot engine.» He is a former student of Information Systems at the University of San Paulo and his interests include general programming and writing. He can be found on GitHub at: https://github.com/vnen.
Godot Engine Game Development in 24 Hours
Описание книги:
Всего за 24 сеанса продолжительностью один час или меньше это руководство поможет вам создавать отличные 2D и 3D игры для любой платформы со 100% бесплатным игровым движком Godot 3.0. Его простой пошаговый подход поможет вам перейти от базовых сцен, графики и игрового процесса к расширенным шейдерам, средам, рендерингу частиц и сетевым играм. Соавтор и главный вклад Годо проведет вас через создание трех полных игр, предлагая передовые методы, которые вы больше нигде не найдете.
Godot Engine Game Development in 24 Hours
Table of Contents
- Hour 1: Introducing the Godot Engine
- Hour 2: Scene System
- Hour 3: 2D Graphics
- Hour 4: Scripting
- Hour 5: Game 1: Space Shooter
- Hour 6: More Scripting
- Hour 7: Handling Input
- Hour 8: Physics System
- Hour 9: User Interface
- Hour 10: Animation
- Hour 11: Game Flow
- Hour 12: File System
- Hour 13: 3D Graphics
- Hour 14: Project Management
- Hour 15: Materials and Shaders
- Hour 16: Lights and Shadows
- Hour 17: Game 2: Bloxorz Clone
- Hour 18: Environments
- Hour 19: Sound
- Hour 20: Particle System
- Hour 21: Viewports and Canvas
- Hour 22: Networking
- Hour 23: Game 3: Networked Bomberman Clone
- Hour 24: Exporting the Project
- BONUS Hour 25: Native Code
Godot Engine Game Development in 24 Hours
From external source | link |
GitHub code | link |
mirror | link |
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