Hands-on Rust
Publisher: Pragmatic Bookshelf
Author: Herbert Wolverson
ISBN-13: 978-1680508161
ISBN-10: 1680508164
Pages: 344
Language: English
Year: 2021
File: eBook PDF-EPUB
Learning Rust effectively with 2D game development and games.
Book Description
This book assumes that you have some prior programming experience. It gently introduces you to Rust and game development concepts. If you’ve written anything more complicated than a “Hello, World” program in another programming language, you should feel comfortable working through this book’s examples.
About the Author
Herbert Wolverson has worked as a programmer and an indie game developer since the late 1990s. He’s taught programming and IT skills at a variety of levels, contributes to multiple Open Source projects, and is active in the game development scene.
Table of contents
- Part I —Getting Started with Rust
1. Rust and Your Development Environment
2. First Steps with Rust
3. Build Your First Game with Rust - Part II —Building a Dungeon Crawler
4. Design a Dungeon Crawler
5. Build a Dungeon Crawler
6. Compose Dungeon Denizens
7. Take Turns with the Monsters
8. Health and Melee Combat
9. Victory and Defeat
10. Fields of View
11. More Interesting Dungeons
12. Map Themes
13. Inventory and Power-Ups
14. Deeper Dungeons
15. Combat Systems and Loot
16. Final Steps and Finishing Touches - Part III —Additional Resources
A1. ASCII/Codepage 437 Chart
A2. Short Game Design Documents
A3. Rust Cheat Sheet
Hands-on Rust
Bird Game in Rust
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Hands-on Rust
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