A Beginner’s Guide to 2D Platform Games with Unity

Author: Patrick Felicia
ISBN-13: 978-1520118178
ISBN-10: 1520118171
Pages: 144
Language: English
Year: 2016
File: ebook PDF
Create a Simple 2D Platform Game and Learn to Code in the Process
Book Description:
The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun.
This book can be read as a standalone (you don’t need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games).
A Beginner’s Guide to 2D Platform Games with Unity
Описание книги:
Основная идея этой книги — избавить вас от головной боли, когда вам нужно создать свой 2D-платформер, и помочь вам найти время, чтобы на самом деле кодировать свою игру, объясняя простые и эффективные способы и лучшие практики кодирования, которые вы можете легко использовать для создавать больше кода (и игр) за меньшее время, с меньшим стрессом и с большим удовольствием.
A Beginner’s Guide to 2D Platform Games with Unity
Table of Contents
Chapter 1: Creating a Simple Level
Chapter 2: Managing Score, Lives and Levels
Chapter 3: Adding Sound and Displaying Values Onscreen
Chapter 4: Adding Challenging Gameplay
Chapter 5: Frequently -Asked Questions
Chapter 6: Thank You!
A Beginner’s Guide to 2D Platform Games with Unity
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