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Basic Math for Game Development with Unity 3D

Publisher: Apress Publishing
Author: Gregory Smith, Kelvin Sung
ISBN-10: 1484254422
ISBN-13: 978-1484254424
Pages: 424
Language: English
Year: 2019
File: ebook PDF; EPUB

A Beginner’s Guide to Mathematical Foundations

Book Description:

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.

This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.

Throughout this book, you learn and examine the concepts and their applications in a game engine.

What You Will Learn

Understand the basic concepts of points and vectors and their applications in game development
Apply mathematical concepts to modern video game functionality, such as spherical and box colliders
Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc.
Who This Book is For

Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

About the Author

Calvin Sung is Professor of Computer and Software Systems at the University of Washington Bothell (UWB). Kelvin has a background in computer graphics, hardware and machine architecture. He came to UWB from Alias. Wavefront (currently part of Autodesk), where he played a key role in the development and implementation of Maya Render. He has co-authored four books, one on computer graphics and one on 2D game engines.

Gregory Smith is a graduate student in Computer Science and Software Engineering at the University of Washington at Bothell. He received his BS in Computer Science from the Northwestern University of Nazareth in 2018. Greg is interested in machine learning, artificial intelligence and video game design.

Basic Math for Game Development with Unity 3D

Описание книги:

В книге рассказано, как использовать примеры на основе Unity, чтобы понять фундаментальные математические концепции и увидеть, как они применяются при построении современных функциональных возможностей видеоигр. Вы получите теоретическую базу, которая вам нужна, и вы будете знать, как проверить и изменить реализацию.

На протяжении всей этой книги вы изучаете концепции и их приложения в игровом движке.

Что вы узнаете

  • Понимать основные понятия точек и векторов и их применения в разработке игр
  • Применять математические концепции к современным функциональным возможностям видеоигр, таким как сферические и коробочные коллайдеры
  • Реализация автономного поведения, в том числе следование путевым точкам, столкновение с целью, погоня за объектом и т. д.

Для кого эта книга

Начинающих и тех, кто заинтересован во внедрении интерактивных игр, тех кто нуждается в базовых математических знаниях или в курсе современных примеров.

Basic Math for Game Development with Unity 3D

Table of contents

  • Chapter 1: Introduction and Learning Environment
  • Chapter 2: Intervals and Bounding Boxes
  • Chapter 3: Distances and Bounding Spheres
  • Chapter 4: Vectors
  • Chapter 5: Vector Dot Products
  • Chapter 6: Vector Cross Products and 2D Planes
  • Chapter 7: Conclusion
  • Index
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Referring to wikipedia.org, you can view a list of well-known games using the Unity engine version.

List of Unity games

Book page in publishing

Unity Math

https://www.htbook.ru/wp-content/uploads/2023/03/basic-math-forgame-development-with-unity3d.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/basic-math-forgame-development-with-unity3d-130x200.jpgUnity game development  Publisher: Apress Publishing Author: Gregory Smith, Kelvin Sung ISBN-10: 1484254422 ISBN-13: 978-1484254424 Pages: 424 Language: English Year: 2019 File: ebook PDF; EPUB A Beginner's Guide to Mathematical Foundations Book Description: Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and...Библиотека технической тематики. Техническая литература

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