Building a Game with Unity and Blender
Author: Lee Zhi Eng
ISBN 978-1-78528-214-0
Pages: 250
Language: English
Year: 2015
File: ebook PDF
Building a Game with Unity and Blender
Book Description:
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
About the Author
Lee Zhi Eng is a self-taught programmer who has worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.
He has not only taken part in various projects related to games, interactive apps, and virtual reality, but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies. https://zhieng.com/
Building a Game with Unity and Blender
Описание книги:
Начиная с самого начала, эта книга будет охватывать проектирование концепции игры, построение игрового процесса, создавая символы и окружающую среду, реализуя игровую логику и базовый искусственный интеллект и, наконец, развертывая игру для других. Последовательно работает через шаги в каждой главе, вы быстро освоите навыки, необходимые для разработки игры вашей мечты с нуля.
Building a Game with Unity and Blender
Table of contents
- Chapter 1. Creating Your Game Concept
- Chapter 2. Creating Characters
- Chapter 3. Animating Your Characters
- Chapter 4. Creating the Environment
- Chapter 5. Integrating Your Assets into the Game
- Chapter 6. Developing the Game Structure
- Chapter 7. Creating Levels and Game Progression
- Chapter 8. Post-Production and Visual FX
- Chapter 9. Deploying the Game
Building a Game with Unity and Blender
Building a Game with Unity and Blender
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