Gamification with Unity 5.x
Author: Lauren S. Ferro
ISBN-10 : 1786463482
ISBN-13 : 978-1786463487
Pages: 328
Language: English
Year: 2016
File: ebook PDF-EPUB
Build exhilarating gaming experiences using a wide range of game elements.
About this book
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Achieve your goals in a fun-filled way by creating gamification projects from scratch
Leverage the Unity 5.X toolkit to create stunning and appealing projects
Make your transition towards a pro project manager/ developer by learning tricks and techniques
About the Author
Lauren S. Ferro is a gamification consultant and designer of game and game-like applications. She has worked, designed, consulted, and implemented strategies for a range of different purposes, including professional development, recommendation systems, and educational games. She is an active researcher in the area of gamification, player profiling, and user-centered game design.
Gamification with Unity 5
Описание книги:
Эта книга начнется прямо с основ, таких как элементы игрового процесса и их функции, прежде чем постепенно перейти к созданию вашего первого проекта геймификации с нуля.
Вам будут предоставлены инструменты и показано, как применять различные методы создания геймифицированных приложений в разных контекстах. Наконец, вы внедрите в Unity различные игровые элементы, опубликуете собственное приложение для управления задачами и познакомитесь с лучшими практиками и подходами при разработке геймифицированного опыта.
Gamification with Unity 5
Table of contents
Chapter 1. The Anatomy of Games
Chapter 2. Who or What Am I? Understanding the Player
Chapter 3. An Engaged Player is a Happy Player
Chapter 4. Organized Chaos — Getting Ideas Out of Your Head and on to Paper
Chapter 5. Sculpting the Conceptual Beast
Chapter 6. Breathing Life into Your First Creation — Creating and Importing Assets for Your Application
Chapter 7. Get Your Motor Running
Chapter 8. Break, Destroy, and Rebuild — the Art of Playtesting and Iteration
Chapter 9. Graduating Your Project to Completion
Chapter 10. Being the Best That You Can Be!
Index
Gamification with Unity 5
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