Getting Started with Unity 5
Author: Edward Lavieri
ISBN-10 : 1784398314
ISBN-13 : 978-1784398316
Pages: 184
Language: English
Year: 2015
File: ebook PDF
Leverage the power of Unity 5 to create amazing 3D games
Book Description:
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you’ll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
About the Author
Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three 19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Getting Started with Unity 5
Описание книги:
Эта книга проведет вас через весь процесс создания 3D-игры, от загрузки игрового движка Unity до публикации вашей игры. Начав с обзора движка Unity и его интерфейса, вы пройдете через процесс создания игровой среды и узнаете, как использовать встроенные ресурсы, а также ресурсы, созданные с помощью сторонних инструментов 3D-моделирования, таких как Blender. Двигаясь дальше, вы будете создавать свои собственные анимационные клипы из Unity и изучать сценарии в Unity. Вы освоите захватывающие концепции, включая мини-картографирование, игровую навигационную систему, звуковые эффекты, тени и световые эффекты. К концу книги вы изучите сложные темы, такие как кросс-платформенные аспекты, которые позволяют вашим играм работать на любой платформе.
Getting Started with Unity 5
Table of contents
- Chapter 1: Getting Jiggy with the Unity Interface
- Chapter 2: Creating the Game Environment
- Chapter 3: Working with Assets
- Chapter 4: Animating the Game Characters
- Chapter 5: Scripting the Game
- Chapter 6: Adding a Graphical User Interface
- Chapter 7: Polishing and Optimizing the Game
- Chapter 8: What’s Next?
- Index
Getting Started with Unity 5
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