Introduction to Game Programming. Using C# and Unity 3D
Publisher: Noorcon Inc
Author: Vahe Karamian
ISBN-13: 978-0997148404
ISBN-10: 0997148403
Pages: 274
Language: English
Year: 2016
File: ebook PDF
Using C# and Unity 3D.
Book Description
This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts. The book is intended for specific audience. It is assumed that the reader has a passion for the study of computer science, and that they have a passion in game design and development. It is also assumed that the reader is proactive and that they would have the ability to engage on a deeper level on their own. What other topic would have such an attraction compared to game design and development? The future of Human Computer Interaction is going to be through Virtual Reality and Augmented Reality in the coming years. This books will give you the building blocks for the path-way to the future.
About the Author
Vahe Karamian holds a master’s degree in computer science, his interest include how to enhance Virtual Learning through Virtual Worlds and 3D Environments. He has developed and taught computer science courses since 2011. Topics include Introduction to Computer Science, Java, C#, Python, Data Structures and Algorithms, Operating Systems and Game Design and Programming.
Introduction to Game Programming
Table of contents
Chapter 1 – Programming Concepts
Chapter 2 – Brief Introduction to Unity IDE
Chapter 3 – Game Objects and Components
Chapter 4 – Game Rules and Mechanics
Chapter 5 – Creating the User Interface
Chapter 6 – Creating Battleship
Chapter 7 – Delving Into the Code
Appendix 1 – Table of Figures
Appendix 2 – Code Block Table
Introduction to Game Programming
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