Learning Unity 2D Game Development by Example
Author: Venita Pereira
ISBN-10 : 1783559047
ISBN-13 : 978-1783559046
Pages: 266
Language: English
Year: 2014
File: ebook PDF
This book is for you if you are new to Unity and would like to learn about the new 2D features of Unity.
Book Description:
If you are looking for a guide to create 2D games using Unity, look no further. With this book, you will learn all the essentials of 2D game development by creating five real-world games in a step-by-step manner throughout the course of this book.
Starting with a blank scene, you will learn all about the new Unity 2D toolset, which will enable you to bring your scene to life. You will create characters, make them move, create some enemies, and then write code to destroy them. After figuring out all the necessities of creating a game, this book will then assist you in making several different games: games with collision, parallax scrolling, Box2D, and more.
By the end of this book, you will not only have created several small games, but you will also have the opportunity to put all your new-found knowledge into creating and deploying a larger, full game.
Who This Book Is For
If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
What You Will Learn
- Work with Unity’s new 2D workflow and create a 2D scene
- Set the scene with different types of backgrounds, either static or dynamically using a tileset
- Bring your character to life through simple animations
- Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy
- Create buttons and game controls by using code snippets for input detection
- Develop five 2D games from genres such as classic arcade, endless runner, rogue-like, physics, and space buddy games
- Add audio and feedback and deploy your games
About the Author
Venita Pereira is hugely passionate about games having grown up on games since she was 7 years old. She is a games connoisseur who enjoys all types of games no game is too big or too small and a technology geek who enjoys all things technical. She studied at the University of Pretoria and holds a Bachelor’s degree in Information Science, specializing in Multimedia, and over 7 years’ experience working in the gaming industry. She has worked on all platforms, including console, PC, and mobile, on a wide range of genres.
Learning Unity 2D Game Development by Example
Описание книги:
Если вы ищете руководство по созданию 2D-игр с помощью Unity, не ищите дальше. Из этой книги вы изучите все основы разработки 2D-игр, создавая пять реальных игр, шаг за шагом на протяжении всей книги.
Начав с пустой сцены, вы узнаете все о новом наборе инструментов Unity 2D, который позволит вам оживить вашу сцену. Вы будете создавать персонажей, заставлять их двигаться, создавать врагов, а затем писать код для их уничтожения. После выяснения всех требований к созданию игры эта книга поможет вам создать несколько различных игр: игры со столкновениями, параллакс-скроллингом, Box2D и другие.
К концу этой книги вы не только создадите несколько небольших игр, но и получите возможность вложить все свои новые знания в создание и развертывание более крупной и полноценной игры.
Learning Unity 2D Game Development by Example
Table of contents
- 1. Getting to Know Unity
- 2. Setting the Scene
- 3. Add Some Character
- 4. Code Control
- 5. What’s Your Input?
- 6. Game #1 – Roguelike
- 7. Game #2 – Classic Arcade
- 8. Game #3 – Endless Runner
- 9. Game #4 – Physics Fun
- 10. You Are Ready!
- Index
Learning Unity 2D Game Development by Example
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