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Practical Game Design with Unity and Playmaker

Publisher: PacktPublishing
Author: Sergey Mohov
ISBN-10 : 1849698104
ISBN-13 : 978-1849698108
Pages: 122
Language: English
Year: 2013
File: ebook PDF

Leverage the power of Unity 3D and Playmaker to develop a game from scratch.

 

Book Description

This book is for both new and experienced game designers willing to have more control over the technical side of their games. It is also for people who want a quick comprehensive guide to Unity and Playmaker that allows learning these tools from scratch.You need to be comfortable enough using your operating system and standard software for it in order to be equally comfortable using Unity. While knowing the basics of programming (such as functions, variables, and values) is important to follow all of the steps in this book (specifically Chapter 5, Scripting and Custom Actions), this book provides links to free online resources that will help you learn these concepts quickly and efficiently.

About the Author

Sergey Mohov a game developer and designer with over three years of experience in working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune.

Table of contents

Chapter 1: Getting Started with Unity and Playmaker
Chapter 2: Unity’s and Playmaker’s User Interface
Chapter 3: Components and State Machines
Chapter 4: Creating Your First Game
Chapter 5: Scripting and Custom Actions
Chapter 6: Networking and Multiplayer
Chapter 7: Working with External APIs
Index

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Intro to Playmaker

https://www.htbook.ru/wp-content/uploads/2023/03/practical-game-design-with-unity-and-playmaker.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/practical-game-design-with-unity-and-playmaker-130x200.jpgUnity game development3D game,PacktPublishing,UnityPublisher: PacktPublishing Author: Sergey Mohov ISBN-10 : 1849698104 ISBN-13 : 978-1849698108 Pages: 122 Language: English Year: 2013 File: ebook PDF Leverage the power of Unity 3D and Playmaker to develop a game from scratch.   Book Description This book is for both new and experienced game designers willing to have more control over the technical side of their games....Библиотека технической тематики. Техническая литература

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