Unity 5.x By Example
Publisher: PacktPublishing
Author: Alan Thorn
ISBN-10: 1785888382
ISBN-13: 978-1785888380
Pages: 402
Language: English
Year: 2016
File: ebook PDF
A simple guide to quickly learning how to use Unity.
Book Description
Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You’ll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fast game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Unity 5.x By Example
About the Author
Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.
Table of contents
Chapter 1: The Coin Collection Game: Part1
Chapter 2: Project A: The Collection Game Continued
Chapter 3: Project B: The Space Shooter
Chapter 4: Continuing the Space Shooter
Chapter 5: Project C – a 2D Adventure
Chapter 6: Continuing the 2D Adventure
Chapter 7: Project D – Intelligent Enemies
Chapter 8: Continuing with Intelligent Enemies
Index
Unity 5.x By Example