Unity 5.x Cookbook

Author: Matt Smith, Chico Queiroz
ISBN-10: 1784391360
ISBN-13: 978-1784391362
Pages: 493
Language: English
Year: 2015
File: ebook PDF
Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skill se
Book Description:
This book contains over 100 Unity game development recipes. Some recipes showcase Unity application tricks for multimedia features, including working with animations and using pre-installed package systems. Other recipes develop game components with C # scripts, ranging from working with data structures and manipulating data files, to artificial intelligence algorithms for computer-controlled characters. If you want to develop high-quality games in an organized and simple way and want to learn how to create useful game components and solve common problems, then Unity, and this book is for you.
About the Author
Matt Smith was born in the UK in 1967. He is senior lecturer in computing at the Institute of Technology Blanchardstown, Dublin, Ireland (www.itb.ie), specialising in interactive multimedia (for games and e-learning) and server-side web development.Matt also maintains a step-by-step open source introduction to Unity 2D and 3D game programming on his public Github pages (see https://github.com/dr-matt-smith/gravity-guy2D).
Chico Queiroz is a multimedia designer from Rio de Janeiro, Brazil. Chico initiated his career back in 2000, soon after graduating in Communications / Advertising (PUC-Rio), working with advergames and webgames using Flash and Director at LocZ Multimedia, where he contributed to the design and development of games for clients such as Volkswagen and Parmalat, along with some independent titles.
Unity 5.x Cookbook
Описание книги:
Более 100 рецептов, исследующих новые и интересные функции Unity 5, чтобы оживить ваш навык Unity.
Эта книга содержит более 100 рецептов разработки игр Unity. Некоторые рецепты демонстрируют приемы приложений Unity для мультимедийных функций, включая работу с анимацией и использование предустановленных систем пакетов. Другие рецепты разрабатывают игровые компоненты со сценариями C #, начиная от работы со структурами данных и манипулирования файлами данных, и заканчивая алгоритмами искусственного интеллекта для управляемых компьютером персонажей. Если вы хотите разрабатывать качественные игры организованным и простым способом и хотите научиться создавайте полезные игровые компоненты и решайте общие проблемы, тогда и Unity, и эта книга для вас.
Unity 5.x Cookbook
Table of Contents
- Chapter 1: Core UI – Messages, Menus, Scores, and Timers
- Chapter 2: Inventory GUIs
- Chapter 3: 2D Animation
- Chapter 4: Creating Maps and Materials
- Chapter 5: Using Cameras
- Chapter 6: Lights and Effects
- Chapter 7: Controlling 3D Animations
- Chapter 8: Positions, Movement and Navigation for Character GameObjects
- Chapter 9: Playing and Manipulating Sounds
- Chapter 10: Working with External Resource Files and Devices
- Chapter 11: Improving Games with Extra Features and Optimization
- Chapter 12: Editor Extensions
- Index
From external source | link |
GitHub source code | link |
mirror | link |
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Referring to wikipedia.org, you can view a list of well-known games using the Unity engine version.