Unity 5 from Zero to Proficiency
Author: Patrick Felicia
ISBN-10: 1518699898
ISBN-13: 978-1518699894
Pages: 176
Language: English
Year: 2016
File: ebook PDF
A step-by-step guide to creating your first game
Book Description:
Start with Unity and programming games quickly without a headache. This book will help you quickly learn Unity without losing a lot of time. She is the first book in the Unity from Zero to Mastery series where you learn how to code fast and can create your own video games with Unity in no time.
What do you learn
After completing this book, you will be able to:
- Know and master the functions necessary to create 2D and 3D environments for your games.
- Quickly create (and navigate) realistic 3D images indoors and outdoors.
- Create a 3D maze with lights, walls and textures.
- Create an island with trees, sandy beaches, mountains and water.
- Turn on and drive your car and airplane.
- Create a 2D platform game (no scripts).
- Export your games to the Internet.
Who is this book for?
This book is for:
Lovers who need a book to help them get started with Unity and game development.
Parents are looking for a book that painlessly introduces them to game programming.
Teachers are looking for a complete and understandable resource for programming through the creation of games.
Novice indie game developers.
About the Author
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Unity 5 from Zero to Proficiency
Описание книги:
Начните с Unity и программирование игр быстро без головной боли. Эта книга поможет вам быстро освоить Unity, не теряя много времени. Она является первой книгой из серии «Unity от нуля до мастерства», где вы научитесь быстро кодировать и сможете создавать свои собственные видеоигры с Unity в кратчайшие сроки.
После изучения этой книги вы сможете:
Знать и освоить функции, необходимые для создания 2D и 3D окружений для ваших игр.
Быстро создавать реалистичные 3D-изображения в помещении и на улице.
Создать 3D-лабиринт с огнями, стенами и текстурами.
Создать остров с деревьями, песчаными пляжами, горами и водой.
Включить и управлять автомобилем и самолетом.
Создать 2D-игру на платформе (без сценариев).
Экспортируйте свои игры в Интернет.
Для кого эта книга
Для всех: начинающих инди-разработчиков игр, которым нужна книга, которая поможет им начать работу с Unity при разработке игр.
Unity 5 from Zero to Proficiency
Table of contents
- 1. The Benefits of Using Unity
- 2. Installing Unity and Becoming Familiar with the Interface
- 3. Creating and Exporting your First Scene
- 4. Transforming Built-in Objects to Create an Indoor Scene
- 5. Creating an Outdoor Scene with Unity’s Built-in Terrain Generator
- 6. Frequently Asked Questions
- 7. Thank you
From external source | link |
source | link |
mirror | link |
decryption key 16ELozIXFAHQEv6GYkcd6zjbwA2ncdzGyDPx6JsCQbk
Referring to wikipedia.org, you can view a list of well-known games using the Unity engine version.