Unity 5 Game Optimization
Author: Chris Dickinson
ISBN-10 : 1785884581
ISBN-13 : 978-1785884580
Pages: 296
Language: English
Year: 2015
File: ebook PDF
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine
Book Description:
This book aims to give us the tools, knowledge, and skills needed to both detect and fix performance issues in our application, regardless of their origin. It should be hardware components such as CPU, GPU or RAM, in software subsystems such as for example Physics, Rendering or within the Unity Engine itself. Also, the more resources we save, the more we can do in Unity Engine with the same hardware system, allowing you to create more interesting and dynamic gameplay. This will give our game a better chance of success and stand out from the crowd in the market was flooded with new high quality games every day.
What will you learn
- Use the Unity Profiler to find bottlenecks anywhere in our application.
- Implementing C # best practices for scripting.
- Get a clear understanding of the rendering pipeline and maximize its performance.
- Improve shaders in a way that most developers can use.
- Keep scenes as dynamic as possible by making the most of the physics engine.
- Organize, filter and compress our art assets.
- Remove the veil on the Mono Framework and C # for low-level enhancements.
- Learn about best practices for organizing projects.
About the Author
Chris Dickinson grew up in England with a strong passion for science, mathematics and video games. He received his Master of Science in Electronics Physics in University of Leeds in 2005 and immediately went to California to work on scientific research. Exploration in the heart of Silicon Alley. Considering this career path unsuitable, he began works in the software industry. Over the past decade, he has made a career in software engineering, becoming the senior software developer.
Chris mainly worked in software automation and internal testing. Development of tools, but his passion for video games never completely faded away. In 2010 he took the path to uncovering the secrets of game development and 3D graphics by completing the second is a bachelor’s degree in game and simulation programming. He is the author textbook on game physics (Learning Game Physics with Bullet Physics and OpenGL from Packt Publishing). He continues to work in software development creating independent game projects in your spare time with tools like Unity 3D.
Unity 5 Game Optimization
Описание книги:
Эта книга призвана дать нам инструменты, знания и навыки, необходимые для обнаружения и устранения проблем с производительностью в нашем приложении, независимо от их происхождения. Это должны быть аппаратные компоненты, такие как CPU, GPU или RAM, в программных подсистемах, таких как, например, Physics, Rendering или в самом Unity Engine. Кроме того, чем больше ресурсов мы экономим, тем больше мы можем делать в Unity Engine с той же аппаратной системой, что позволяет создавать более интересный и динамичный игровой процесс. Это даст нашей игре больше шансов на успех и выделится из толпы на рынке, наводненном новыми высококачественными играми каждый день.
Unity 5 Game Optimization
Table of contents
- 1.Detecting Performance Issues
- 2.Scripting Strategies
- 3.The Benefits of Batching
- 4.Kickstart Your Art
- 5.Faster Physics
- 6.Dynamic Graphics
- 7.Masterful Memory Management
- 8.Tactical Tips and Tricks
- Index
Unity 5 Game Optimization
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