Unity Animation Essentials
Author: Alan Thorn
ISBN-13: 978-1782174813
ISBN-10: 1782174818
Pages: 200
Language: English
Year: 2015
File: ebook PDF
Bring your characters to life with the latest features of Unity and Mecanim
Book Description:
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
What You Will Learn
- Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
- Move, transform, and change objects over time using script files
- Use the animation editor and curve tools
- Import and configure externally created animations for use in Unity scenes
- See how to link animations to C# script
- Animate cameras and create a particle system
- Produce sophisticated sprite animations for both 2D and 3D games
- Apply more advanced workflows and techniques to refine character animations
About the Author
Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.
Unity Animation Essentials
Описание книги:
Unity Animation Essentials предлагает всестороннее введение в мощные инструменты и принципы анимации в Unity, которые можно использовать для создания отличных игр. Эта книга начинается с изучения основных концепций анимации, а затем углубляется, чтобы продемонстрировать их практическое применение в играх в реальном времени. В этой книге представлены обширные и полезные идеи для создания анимации с использованием рабочего процесса профессионального уровня, а также для создания ответов и интерактивных сцен. Каждая глава посвящена определенному кругу тем, от времени и событий до анимации персонажей и систем частиц.
Unity Animation Essentials
Animation Fundamentals
Sprite Animation
Native Animation
Noncharacter Animation with Mecanim
Character Animation Fundamentals
Advanced Character Animation
Blend Shapes, IK, and Movie Textures
Index
Unity Animation Essentials
PDF PDF key Jx-cpSJaYL9Zl0ygadH5n-9oFWuKYd0dgHhSgVPhn10
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