Unity Character Animation With Mecanim
Author: Jamie Dean
ISBN-10 : 1849696365
ISBN-13 : 978-1849696364
Pages: 290
Language: English
Year: 2015
File: ebook PDF
This is a great tutorial for getting started with how Mecanim and other Unity character animation tools work
Book Description:
Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing.
This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity.
Who This Book Is For
If you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.
What You Will Learn
- Acquire efficient techniques to refine and optimize motion capture data
- Retarget animation sequences between different character rigs
- Discover how to rig a humanoid character and export it for use in Unity
- Create dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packages
- Understand how to set up a complex facial rig for speech
- Construct a ragdoll game object and instantiate it in a game
- Devise Mecanim animation integration for player and AI-driven animation for enemy characters
- Develop command-line applications and explore the key data structures and libraries
About the Author
Jamie Dean is a game artist, developer, instructor, and freelancer, with over 7 years of teaching experience in higher education and developing 3D content for game projects.
Unity Character Animation With Mecanim
Описание книги:
Эта книга предоставит вам подробное исследование взаимодействия между разработкой игры и анимацией персонажей, а также расширит ваше понимание богатого набора инструментов для анимации в Unity. Анимация персонажей Unity с помощью Mecanim — отличный учебник для знакомства с основными принципами работы Mecanim и других инструментов Unity, связанных с анимацией персонажей.
В этой книге исследуется новый набор инструментов анимации, представленный в Unity с помощью Mecanim, чтобы заменить старую систему на основе компонентов анимации в Unity, которая в значительной степени полагалась на сценарии для определения последовательности анимации.
Unity Character Animation With Mecanim
Table of contents
- 1.The Zombie Attacks!
- 2.Rigging Characters for Unity in 3ds Max and Maya
- 3.Interacting with the Environment
- 4.Working with Motion Capture Data
- 5.Retargeting Animation
- 6.Talking Heads
- 7.Controlling Player Animation with Blend Trees
- 8.Implementing Ragdoll Physics
- 9.Controlling Enemy Animation with AI and Triggers
- Index
Unity Character Animation With Mecanim
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Unity Character Animation With Mecanim