Unity Game Development Scripting
Author: Kyle D’Aoust
ISBN-10: 1-78-355-363-4
ISBN-13: 978-1-78355-363-1
Pages: 202
Language: English
Year: 2014
File: ebook PDF
Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project.
Book Description:
The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before.
In each chapter of this book, you’ll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you’ll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you’ll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and non programmers. Finally, you’ll combine all of your newfound skills to create your own complete game project.
What You Will Learn
- Include controls for both keyboard/mouse and the gamepad
- Create three different types of expandable items
- Implement an inventory that includes a hot key system
- Optimize your game’s video and audio options
- Integrate a GUI HUD with buttons, health bars, and damage reports
- Make a complex AI system
- Save game data in multiple styles
- Track player statistics and scores
About the Author
Kyle D’Aoust has been programming for about 10 years. In 2004, at the age of 14, he taught himself the C++ language. By the end of high school, he had learned Visual Basic and JavaScript as well. In college, he majored in game production and specialized in the Unity engine using C#.
After graduating from college, Kyle started his career with gamifying software. He is currently working as a Serious Games Developer at Quicken Loans, creating games used as training material.
Unity Game Development Scripting
Описание книги:
Из каждой главы этой книги вы узнаете, как создавать новые игровые элементы. Начав с создания пользовательских элементов управления для клавиатуры и мыши, а также контроллера Xbox 360, вы сможете освоить более сложные системы, такие как инвентаризация, сохранение данных и искусственный интеллект.
Создавая эти элементы, вы также узнаете, как сделать ваши сценарии проще и проще в использовании. Это позволит развертывание методом перетаскивания, которое будет использоваться разработчиками и непрограммистами. Наконец, вы объедините все свои новые навыки для создания собственного законченного игрового проекта.
Что вы узнаете
- Включите элементы управления для клавиатуры / мыши и геймпада
- Создайте три разных типа расширяемых предметов
- Реализация инвентаря, который включает систему горячих клавиш
- Оптимизируйте видео и аудио параметры вашей игры
- Интегрируйте GUI HUD с кнопками, панелями здоровья и отчетами о повреждениях.
- Сделать сложную систему ИИ
- Сохранить данные игры в нескольких стилях
- Отслеживание статистики и результатов игрока
Unity Game Development Scripting
Table of contents
- Chapter 1 Interactive Input
- Chapter 2 GUI Time
- Chapter 3 Expandable Item Classes
- Chapter 4 Inventory
- Chapter 5 Enemy and Friendly AIs
- Chapter 6 Keeping Score
- Chapter 7 Creating Save and Load Systems
- Chapter 8 Aural Integration
- Chapter 9 Game Settings
- Chapter 10 Putting It All Together
- Index
From external source | link |
GitHub source code | link |
mirror | link |
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Referring to wikipedia.org, you can view a list of well-known games using the Unity engine version.