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Unity 2017 Mobile Game Development
Publisher: PacktPublishing
ISBN-10:1787288714
ISBN-13:9781787288713
Pages: 360
Language: English
Year: 2017
File: EPUB

Build deploy and monetize games for Android and IOS with Unity

Book Description:

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.

 

Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

What you will learn:

  • Use Unity to build an endless runner game
  • Set up and deploy a project to a mobile device
  • Create interesting gameplay elements using inputs from your mobile device
  • Monetize your game projects with Unity ads and in-app purchases
  • Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.
  • How to submit your game to the iOS and Android app stores

About the Author
John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design.

 

John is currently a part of DigiPen’s Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.

He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development; additionally, he co-wrote UDK iOS Game Development Beginner’s Guide—all available from Packt Publishing.

Unity 2017 Mobile Game

Описание книги:

Unity зарекомендовала себя как мощная платформа для разработки мобильных игр. Если вы любите мобильные игры и хотите их делать, но не знаете, с чего начать, то эта книга — для вас. В этой книге представлен четкий пошаговый подход к созданию бесконечных игр для бегунов с использованием Unity, а также множество примеров создания уникальной игры.

Начиная с нуля, вы будете создавать, настраивать и развертывать простую игру на мобильном устройстве. Вы узнаете, как добавлять сенсорные жесты и разрабатывать элементы пользовательского интерфейса, которые можно использовать как в горизонтальной, так и в портретной ориентации при разных разрешениях. Перед тем, как делиться информацией о вашей игре в социальных сетях, вы узнаете, как лучше монетизировать свои игровые проекты с помощью рекламы Unity Ads и покупок внутри приложения. Затем, используя аналитические инструменты Unity, вы можете улучшить свою игру, узнав, как игроки любят и используют вашу игру. Наконец, вы узнаете, как опубликовать свою игру в магазинах приложений для iOS и Android, чтобы мир мог ее видеть и играть в нее.

Что ты узнаешь:

  • Используй Unity, чтобы создать бесконечную игру для геймеров.
  • Настрой и разверни проект на мобильном устройстве
  • Создавай интересные игровые элементы, используя ввод с мобильного устройства.
  • Монетизируй свои игровые проекты с помощью рекламы Unity и покупок в приложении
  • Создавай элементы пользовательского интерфейса, которые можно использовать в ландшафтном и портретном режимах с различными разрешениями, поддерживая телефоны, планшеты и ПК.
  • Узнай как отправить свою игру в магазины приложений для iOS и Android

Unity 2017 Mobile Game

  • Chapter 1, Building Your Game, covers the creation of a simple project in Unity, which we will be modifying over the course of this book to make use of features commonly seen in mobile games. This chapter will also serve as a refresher for some fundamental concepts when working in Unity.
  • Chapter 2, Setup for Android and iOS Development, will show the setup required to deploy a project to both iOS and Android mobile devices, by installing the Java and Android SDKs for Android and configuring Xcode for iOS.
  • Chapter 3, Mobile Input/Touch Controls, shows a number of ways in which input can work on mobile devices. Starting off with mouse events, we will dive into recognizing touch events and gestures, as well as how to use the accelerometer and accessing information using the Touch class.
  • Chapter 4, Resolution Independent UI, discusses how to build the user interface for our game, starting with a title screen, and then build the other menus that we will want to use for our future chapters.
  • Chapter 5, Advertising Using Unity Ads, shows how to integrate Unity’s Ad framework into our project and learn how to create both simple and complex versions of advertisements.
  • Chapter 6, Implementing In-App Purchases, talks about how to integrate Unity’s In-App Purchase (IAP) system into our project and take a look at how to create an IAP that is used for consumable content as well as permanent unlocks.
  • Chapter 7, Getting Social, shows how to integrate social media into your projects, starting off with sharing high scores using Twitter and then taking a look at how we can use the Facebook SDK in order to display our player’s name and profile picture while inside our game.
  • Chapter 8, Using Unity Analytics, covers some of the different ways that we can integrate Unity’s Analytics tools into our projects, tracking custom events as well as using remote settings to allow us to tweak gameplay without having people redownload the game from the store.

Unity 2017 Mobile Game

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Referring to wikipedia.org, you can view a list of well-known games using the Unity engine version.

List of Unity games

GitHub

mirror  EPUB

How to Build a Basic Android Game in Just 7 Minutes (Unity)

 

https://www.htbook.ru/wp-content/uploads/2023/03/11Unity-2017-Mobile-Game-Development-.jpghttps://www.htbook.ru/wp-content/uploads/2023/03/11Unity-2017-Mobile-Game-Development--130x200.jpgUnity game developmentJohn P. Doran,PacktPublishing,UnityPublisher: PacktPublishing Author: John P. Doran ISBN-10:1787288714 ISBN-13:9781787288713 Pages: 360 Language: English Year: 2017 File: EPUB Build deploy and monetize games for Android and IOS with Unity Book Description: Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where...Библиотека технической тематики. Техническая литература

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