Blueprints Visual Scripting for Unreal Engine
Author: Brenden Sewell
ISBN-10 : 1785286013
ISBN-13 : 978-1785286018
Pages: 188
Language: English
Year: 2015
File: ebook PDF
Build professional 3D games with Unreal Engine 4’s Visual Scripting system
Book Description:
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior.
Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
About the Author
Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.
Blueprints Visual Scripting for Unreal Engine
Описание книги:
Визуальные сценарии Blueprints для Unreal Engine — это пошаговый подход к созданию полнофункциональной игры, по одной системе за раз. Начиная с базового шаблона шутера от первого лица, каждая глава будет расширять прототип, чтобы создать все более сложный и надежный игровой процесс. Вы продвинетесь от создания базовой механики стрельбы к постепенно более сложным системам, которые будут генерировать элементы пользовательского интерфейса и разумное поведение противника.
Сосредоточившись на универсально применимых навыках, опыт, который вы разовьете в использовании Blueprints, может быть применен в других жанрах. К тому времени, когда вы дочитаете книгу, у вас будет полнофункциональная игра «Шутер от первого лица» и навыки, необходимые для развития игры, чтобы развить интересный и запоминающийся опыт для ваших игроков. От настройки движения игрока до создания нового ИИ и игровой механики с нуля — вы откроете для себя все, что вам нужно знать, чтобы начать разработку игр с использованием Blueprints и Unreal Engine 4.
Blueprints Visual Scripting for Unreal Engine
Table of contents
- 1: Object Interaction with Blueprints
- 2: Enhancing Player Abilities
- 3: Creating Screen UI Elements
- 4: Creating Constraints and Gameplay Objectives
- 5: Making Moving Enemies with AI
- 6: Upgrading the AI Enemies
- 7: Tracking Game States and Applying Finishing Touches
- 8: Building and Publishing
- Index
Blueprints Visual Scripting for Unreal Engine
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Blueprints Visual Scripting for Unreal Engine