Game Audio Implementation
Publisher: Focal Press (Routledge)
Author: Richard Stevens and Dave Raybould
ISBN-13: 978-1138777248
ISBN-10: 9781138777248
Pages: 486
Language: English
Year: 2016
File: ebook PDF
A Practical Guide Using the Unreal Engine.
Book Description
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine, you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.
Game Audio Implementation
Table of contents
0.Loading Sequence: Quick Start
1. Sound Part A: Ambience and Environment
2. Sound Part B: Procedural Sound Design
3. Music Part A: Quick Start
4. Music Part B: Basics and Parallel Forms
5. Music Part C: Transitional Forms
6. Dialogue
7. Making It Real
8. Making It Good
9. Advanced: Weapons
10. Advanced: Vehicles
11. Advanced: Sports Dialogue and Crowds
12. Advanced: Music
Appendix A: Core Concepts
Appendix B: Blueprint Primer
Appendix C: Testing, Troubleshooting, and Good Practical
Index
Game Audio Implementation