Unreal Engine Physics Essentials
Author: Devin Sherry, Katax Emperore
File: ebook PDF
Fundamentals of Unreal Engine Physics For those who study Unreal Engine.
This book is for users of any level of Unreal Engine 4 from Epic Games who want to learn more about how to implement physics in their game world. No matter what your knowledge of Unreal Engine 4 is. This book gives readers a practical understanding of the mathematical and physical principles required to properly implement physics in Unreal Engine 4. Contains valuable information about blueprint scripts, collision generation, materials, and the Physical Asset Tool (PhAT). ) so that all users can create better games.
Katax Emperore was born in January 1974. Today he can design and develop any game for different web pages and platforms. Devin Sherry is from Levittown, Long Island, New York, USA. He studied game development and game design at the University of Technology Development where he received a Bachelor of Arts in Game Design in 2012.
Table of contents
Chapter 1. Math and Physics Primer
Chapter 2. Physics Asset Tool
Chapter 3. Collision
Chapter 4. Constraints
Chapter 5. Physics Damping, Friction, and Physics Bodies
Chapter 6. Materials
Chapter 7. Creating a Vehicle Blueprint
Chapter 8. Advanced Topics